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Programming Adobe Flash ActionScript 3 Training Course Advanced Milton Keynes

Milton Keynes Advanced Programming Adobe Flash ActionScript 3 Course Overview

Programming Adobe Flash ActionScript 3 Training Course Advanced training office in Milton Keynes

Modern and innovative, Milton Keynes is celebrated for its green spaces and unique grid system.

More and more business are moving to Milton Keynes and we have had the privilege of being involved in training them. BP, Network Rail and Marshal Amps are 3 of the many clients that have taken advantage of our flexible training courses.

We can come to you to deliver your Advanced Programming Adobe Flash ActionScript 3 Training Course. We can provide all the equipment needed including software ready laptops and a projector if you need it.

Or if you want to get away from all of those phone calls and emails you could come to offices that we use at Atterbury Lakes just of junction 14 of the M1

Fairbourne Drive
Atterbury
Milton Keynes
MK10 9RG
UNITED KINGDOM

Located in a new business park in parkland setting Atterbury Lakes is situated just off Junction 14 on the M1, and is an ideal central UK location with excellent access to the rest of the UK motorway network. The West Coast main line from London Euston runs through Milton Keynes; approximately 100 trains a day run between Milton Keynes and Euston (40 minutes) and there is a direct service to Gatwick Airport. The centre is highly visible from Childs Way, which is the primary route into Milton Keynes. Just right for your Advanced Programming Adobe Flash ActionScript 3 Training Course.

We also conduct many other computer training courses in Milton Keynes. So please see if we have what you need.


Course Duration: 3 Day

Complete Course Outline

ActionScript 3 Fundamentals

  • Getting Started with Coding
  • ActionScript Basics
  • Declaring and Using Variables
  • Operators and Expressions
  • Converting Data Types and Operators
  • Using Functions
  • Using Functions and Methods
  • Instantiating Variables

Manipulating Symbols with ActionScript

  • Introducing Symbols
  • Using a MovieClip and Button's Properties
  • Working with MovieClip Methods
  • Using Methods within a MovieClip
  • Working with TextFields
  • Using TextField Properties
  • Dynamically Adding Symbols to the Stage
  • Adding Symbols to the Stage at Run-Time
  • Loading Content Dynamically Into a MovieClip
  • Loading External Images
  • Making a Space Rock

Object Oriented Programming

  • Unit Objectives and Topics
  • Introducing Object Oriented Programming
  • Creating a Custom Class
  • Declaring Class Properties
  • Adding Properties to a Class
  • Declaring Methods
  • Adding Methods to a Class
  • Creating Visual Classes Through Inheritance
  • Creating a Visual Class
  • Making the Stage a Class
  • Making the Stage a Class and Dynamically Adding Instances
  • Create an Asteroid and Collectable Class

ActionScript 3 Events

  • ActionScript Events
  • Handling Events
  • ActionScript Event Types
  • Using the MouseEvent
  • Using the Keyboard and Enter Frame Events
  • Dispatching A Custom Event
  • Dispatching A Custom Crash Event
  • Working with Timers
  • Display the TimerEvent and the EnterFrame Event

Loops and Conditional Logic

  • Types of Conditional Statements
  • Controlling the SpaceShip
  • Determine When Objects Overlap or Hit
  • Determine when the SpaceShip Crashes
  • Types of Loops
  • Adding Asteroids to the Screen
  • Keeping Your Asteroids and Collectables on the Stage and collecting items

Exploring the ActionScript Class Library

  • The ActionScript Class Library
  • The ActionScript Class Library
  • Using the Sound Class
  • Adding Sound Effects to the SpaceShip
  • Programmatically Formatting Text
  • Formatting the Player Score TextField
  • Getting a Date with ActionScript
  • Determine your Current Age
  • Arrays
  • Static Methods and Properties
  • Use Cos and Sin to maneuver the Space Ship and Create Random Asteroids
  • Adding Sound and Random Speed and Locations to the Collectable Class

XML with E4X

  • What is XML
  • Creating a High Score List
  • Using the E4X Operators
  • Using E4X Operators
  • Accessing External XML Documents
  • Loading External XML Files and Filtering Books
  • Displaying High Scores with e4x

Animating with ActionScript

  • Using the Enter Frame Event
  • Copy and Paste Tweens
  • Using the Tween Class
  • Tweening the Warp Animation

Seeing as Flash is no longer used we no longer train it. We had a good run but things move on. So we say Goodbye to Flash

However, may we suggest you look at our Adobe Animate Course. Adobe Animate has superseded Flash.



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